Moskus AI
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Evening light over the sea on Nordøyane

MOSKUS AI · A CREATIVE AGENCY ON HARAMSØYA, NORWAY

Small ideas.
Whole worlds.

We create websites, apps, games and content
that people want to use.

Nordøyane.com · a digital home for the islands · now live

WHAT WE MAKE

We draw, write, film
and build.

Websites, games, film and stories for children and adults. New technology lets us do more of it, but the ideas and the craft are ours.

See how we can help

SELECTED WORK

Work you can
see and explore.

From a portal for an island community and websites for clients to games for children and ongoing content production. See what we make, our role and each project's status.

A family on the shore on Nordøyane
nordøyane.comNow live

NORDØYANE.COM / OUR OWN PROJECT

At home here.
Welcome here.

A portal for the people who live here and those who want to visit. Places, experiences and events across Nordøyane, brought together in one place.

OUR ROLE
Concept, identity, design and development
WHAT WE ARE BUILDING
A place guide, calendar and local stories
STATUS
Now live at nordøyane.com

MARAM / OUR LARGEST PROJECT

A whole world.
Made for children.

Maram is a Catholic story world for children, and our most extensive project. Podcast, video, games and learning come together on an island children can explore at their own pace.

Maram shows what is possible when people and modern technology work together. The stories are developed by people, with human creativity. Technology lets the world grow this large.

OUR ROLE
World building, content and game development
WHAT WE MAKE
Website, app, characters, games and storytelling for children
STATUS
Live on Maram.no and the App Store · new content every week

EWTN NORWAY / VIDEO, CONTENT AND WORKFLOWS

From filming
to published content.

Film, sound, text and graphics work together to bring a story to an audience. For EWTN Norway, we connect creative production with an editorial workflow.

See the work behind it
Filming an event with a mobile phone
On location. The first step in a wider publishing process.
EXAMPLES FROM THE CONTENT WORK
EWTN graphic about Sigrid UndsetEWTN graphic about Nidaros

Graphics and stories with a shared identity.
Adapted to the format where they meet their audience.

OUR ROLE
Creative production and workflows
WHAT WE MAKE
Video, text, graphics and publishing workflows
THE WORK
Ongoing content work

ALSO DELIVERED / FOR CLIENTS

WEBSITE

Trondheim stift

A new website for the Catholic Church in Central Norway, from Ålesund to Nord-Trøndelag. Everything a churchgoer looks for, gathered in one clear place.

  • Mass times for all five parishes
  • A page for each parish, priest and monastery
  • Activities and the national Olsok celebration
  • News from the whole diocese, approved by the editors
  • Giving with Vipps and church registration

HOW WE WORK

People make it.
Technology helps.

The ideas, the stories and the taste come from us. Technology takes care of what would otherwise steal time from the creative work.

01 / DIRECTION

Find the right starting point.

Who are we trying to reach? What should become easier? We bring language, identity and goals together before production begins.

02 / BUILD AND TRY

Make the idea visible.

You see something concrete early: sketches, text and prototypes. New technology gives us time to try more ideas before we choose.

03 / TAKE IT FURTHER

Bring it into use.

We review everything ourselves before launch, and follow up with operation, content and continued development.

TOOLS WE HAVE MADE

When we lack a tool, we make it ourselves.

Some of the tools we use in our own work have become products. They give people more time for what needs a person.

HARAMSØYA / NORWAY

Three people
on an island in the sea.

Moskus AI is a creative agency on Haramsøya. Behind it are Pål Johannes Nes, Johannes Ursin de Haan and Clemens Cavallin.

We have built a media company from a guest room, created a whole world for children and delivered websites for clients. New technology helps us get more out of creative work. But the ideas are ours, and so is the responsibility for the result.

Meet Moskus

Tell us
about your idea.

We read everything ourselves, and you will hear back from a person — usually Pål. A sketch on the back of an envelope is enough to start.

Write to us